There is much interest in education reform in using technology to support learners. One aspect of the argument for technology has been that --software can be used to help learners succeed in more complex tasks than they could otherwise master (Davis& Linn, 2000; Edelson, Gordin, & Pea, 1999; Guzdial, 1994; Quintana, Eng, Carra, Wu,&Soloway, 1999; Reiser et al., 2001). Researchers have invoked the notion of scaffolding, a construct crafted to characterize how more experienced peers or adults can assist learners. As defined in early research, scaffolding is said to occur when a more knowledgeable person helps a learner succeed in tasks that would be otherwise beyond their reach (Wood, Bruner, & Ross, 1976). In the last two decades of learning sciences research, scaffolding has become increasingly prominent. Scaffolding is a key strategy in cognitive apprenticeship, in which students can learn by taking increasing responsibility in complex problem solving with the guidance of more knowledgeable mentors or teachers (Collins, Brown, & Newman, 1989). Many different approaches to scaffolding have emerged from the design research on interactive learning environments, --and a variety of design guidelines or principles have been proposed (Edelson et al., 1999; Guzdial, 1994; Kolodner, Owensby, & Guzdial, 2004; Linn, 2000; Reiser et al., 2001).
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